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Warhammer 40K Codex: Necrons
Warhammer 40K Codex: Necrons
Regular Price $85.00Vendor: Games Workshop
Product Type : Warhammer 40K
Hurry! Only1units left in stock!The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.
These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat.
Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts.
Inside this 136-page hardback book, you’ll find:
– Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties
– Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort)
– 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord
– Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules
– Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers
– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard
– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes
This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.We strive to sell only high-quality products and care for them in our store and when shipped to you. In the rare event there is an issue with your order, please contact us on (03) 8358 4899 during the business hours on the home page of this website.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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