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topThere are 44 productsSort
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102-04 Warhammer 40K - Kill Team: Terror on Devlan$235.00Devlan is doomed. The mining world lies in the path of Hive Fleet Kraken and, as the swarm draws closer, a frantic effort is made to evacuate. Yet something dreadful has already reached Devlan, a b...
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102-15 Warhammer 40K - Kill Team: Nemesis Operatives$60.00Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers pilot...
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102-69 Warhammer 40K - Kill Team: Celestian Insidiants$100.00Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abho...
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102-70 Warhammer 40K - Kill Team: Murderwing$119.00Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and evis...
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103-35 Warhammer 40K - Kill Team: Hernkyn Yaegirs$100.00Hernkyn Yaegirs serve in the Leagues of Votann as highly honoured rangers. They dare the dark of the void and the most perilous of frontier worlds far from their Kindreds.This multipart plastic kit...
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103-26 Warhammer 40K - Kill Team: Hand of the Archon$85.00A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin...
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103-52 Warhammer 40K - Kill Team: Tempestus Aquilons$100.00Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change the...
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103-07 Warhammer 40K - Kill Team: Imperial Navy Breachers$100.00Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships ...
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103-51 Warhammer 40K - Kill Team: Vespid Stingwings$100.00Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from t...
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102-11 Warhammer 40K - Kill Team: Wolf Scouts$100.00Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment...
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102-13 Warhammer 40K - Kill Team: XV26 Stealth Battle Suits$100.00XV26 Stealth Battlesuits are well adapted to operating independently of the primary T'au Empire forces. Using specialised equipment, they infiltrate behind enemy lines to sabotage, harass, and disr...
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102-66 Warhammer 40K - Kill Team: Shadowhunt$210.00A cold pall of terror settles across the industrial world of Garranox. Into this simmering cauldron of fear and discontent comes a Murderwing of the Night Lords. These bloodthirsty butchers have co...
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103-27 Warhammer 40K - Kill Team: Adeptus Arbites Enforcement Unit: Exaction Squad$100.00Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive....
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103-33 Warhammer 40K - Kill Team: Hearthkyn Salvagers$90.00Well-armoured, well-trained, and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, these hardy fighters lay down hails of fir...
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103-34 Warhammer 40K - Kill Team: Fellgor Ravagers$100.00Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind,...
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103-97 Warhammer 40K - Kill Team: Battleclade$105.00Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and ...
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103-93 Warhammer 40K Kill Team - Death Watch: Elite Space Marine Xenos Hunters$100.00The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from almo...
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103-94 Warhammer 40K Kill Team - Canoptek Circle: Unsleeping Necron Sentinels$112.00A Canoptek Circle is a unit of sleepless sentinels that defend a Necron Tomb World by tapping into esoteric power matrices to empower their insectile forms. Led by a Cryptek Geomancer, these constr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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