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topThere are 70 productsSort
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94-45 Warhammer Age of Sigmar - Ossiarch Bonereapers: Mortek Triaxes$90.00Mortek Triaxes rain down volleys of nadirite shafts upon their foes, unleashing death from afar. These triple-eyed archers wreathe their arrowheads in flaming soul-essence, invoking unnatural horro...
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94-37 Warhammer Age of Sigmar - Ossiarch Bonereapers: Mortis Reapers$85.00Mortis Reapers are dread assassins of forbidding aspect who slip between enemy lines to target vulnerable leaders. Enshrouded in a shimmering heat haze and bearing deadly necrocaches, none can esca...
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94-36 Warhammer Age of Sigmar - Ossiarch Bonereapers: Liege-Kavalos on war chariot$110.00A Liege-Kavalos atop a War Chariot leads their fellow charioteers into battle, guiding them in defensive manoeuvres that allow them to skillfully evade the foe. Keen is their knowledge of this kind...
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65-39 Warhammer Age of Sigmar - Disciples of Tzeentch - Dice$40.00The God of Change is fickle – sometimes he gives and sometimes he takes. His followers work their sorcery and make their plans, manipulating fate to suit their clandestine aims.This is a set of 16 ...
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83-111 Warhammer Age of Sigmar - Disciples of Tzeentch: Fatemaster$55.00Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies. Their cursed glaive carves through...
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87-66 Warhammer Age of Sigmar - Lumineth Realm-Lords - Vanari Lord Regent$60.00Vanari Lord Regents are a powerful and inspiring presence amidst the ranks of the Lumineth infantry. Under their leadership, Auralan Wardens adopt near-unbreakable shield walls to impede the enemy,...
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87-67 Warhammer Age of Sigmar - Regiments of Renown: Lumineth Realm-Lords - Sigil Convocation$80.00Sigil Convocations are assemblages of magic summoned and shepherded by Scinari Calligraves who embark on the path of the wanderer. These aelves have mastered the art of magical coalescence, giving ...
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83-107 Warhammer Age of Sigmar - Disciples of Tzeentch: Argent Shards$85.00Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch. Sorcerers of the Change God can ...
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70-874 Warhammer Age of Sigmar - Spearhead: Lumineth Realm-Lords - Hurakan Vanguard$210.00Buoyed aloft by the vigour of the wind, the Hurakan Vanguard protect the borders of Lumineth territory with the swiftness of a speeding zephyr. Through their bond with the air, these devoted warrio...
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70-839 Warhammer Age of Sigmar - Spearhead: Disciples of Tzeentch - Tzaangor Warflock$210.00Tzaangor Warflocks surge forth from the twisted wilds of the realms, intent upon drowning the sterile cities of Order in madness, mutation, and flame. These are no primitive beastmen – they wield u...
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87-42 Warhammer Age of Sigmar - Battleforce: Lumineth Realm-Lords - Ilithan Warhost$345.00The warhosts of the Lumineth Realm-lords are naturally skilled, well-equipped, and highly disciplined. When assembled into a fighting force, care is taken to offer balance between offence, defence,...
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83-110 Warhammer Age of Sigmar - Battleforce: Disciples of Tzeentch - Warpflame Cavalcade$295.00The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield. When one is cut down, more sprin...
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83-108 Warhammer Age of Sigmar - Regiments of Renown: Disciples of Tzeentch - Seekers of Silver$130.00Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recove...
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89-07 Age of Sigmar - Gloomspite Gitz: Moonclan Stabbas$55.00Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
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82-12 Warhammer Age of Sigmar - Helsmiths of Hashut: Infernal Cohort$70.00Infernal Cohorts form the black heart of the Zharrdron warhosts. Drawn mainly from the stock of the royal clans, the finery these duardin clad themselves in does not detract from their pitiless mar...
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82-09 Warhammer Age of Sigmar - Helsmiths of Hashut: Hobgrot Vandalz$85.00Hobgrot Vandalz are so cruel and sneaky, it is no wonder many are found serving the Helsmiths of Hashut. Carrying cast-off weapons pilfered from factory floors, most eventually meet a grisly end. T...
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90-56 Warhammer Age of Sigmar - Skaven: Skryre Warpswarm$345.00An enginecoven of the Clans Skryre more closely resembles an insane exhibition on the march than a conventional army. Warlock weaponsmiths skitter to and fro, eager to demonstrate the brilliance of...
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83-32 Age of Sigmar - Maggotkin of Nurgle: Lord of Plagues$22.00Hidden behind the dread mask of one of Nurgle’s executioners, the Lord of Plagues gazes impassively at the victims of the vile blessings that swathe him. Able to poison a man from a dozen paces awa...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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