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Coup Board Game
Coup Board Game
Regular Price $29.00Vendor: Pro Gamers and Collectables
Product Type : Board Game
Hurry! Only1units left in stock!1x Factory sealed Coup Board Game
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
- Duke: Take three coins from the treasury. Block someone from taking foreign aid.
- Assassin: Pay three coins and try to assassinate another player's character.
- Contessa: Block an assassination attempt.
- Captain: Take two coins from another player, or block someone from stealing coins from you.
- Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
- Income: Take one coin from the treasury.
- Foreign aid: Take two coins from the treasury.
- Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
- Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
We strive to sell only high-quality products and care for them in our store and when shipped to you. In the rare event there is an issue with your order, please contact us on (03) 8358 4899 during the business hours on the home page of this website.
Payments are processed only after we confirm your items are in stock and in good condition. Your payment provider may place a pending transaction on your account for the full purchase price until we manually process the payment.In the event an error has occurred we may provide you a replacement and request you return items of higher-value in good condition at our expense before we ship the replacement.
To be eligible for a return, refund, or exchange, your item/s must be unused, in good condition and in the original packaging. Proof of purchase is required, preferably by providing your order acknowledgment or shipping confirmation email. You must be the original purchaser and account holder of the payment method.
Approved refunds will be submitted to your original payment provider within three working days of receiving the return item. You will receive confirmation via email and the credit will be automatically applied to your account. Some banks take time to process refund requests. If you haven’t received your refund within five working days, contact us and we will confirm if it has been submitted to your payment provider.
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For products missing components or damage within the factory-sealed packaging, we may request you contact the manufacturer. They will often cover your shipping costs and sometimes provide something extra to apologise for the inconvenience.
Items with prices that fluctuate based on supply, demand, tournament playability or ban lists may not be returned if any of these events have affected the item's price.
Authorised returns are to be sent to:
Pro Gamers
Shop 14
8-10 Vanessa Drv
Ravenhall VIC 3023
This refund, exchange and returns policy applies to online and in store purchases. It lasts five working days after the date of purchase, or 48 hours after the item is received, whichever is shorter.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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