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topFILTER FILTERThere are 25001 productsSort
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47-58 Warhammer 40K - Astra Militarum: Commissar Graves$146.00Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modif...
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47-72 Warhammer 40K - Astra Militarum: Krieg Command Squad$69.00Krieg Command Squads are led by representatives of the Officio Prefectus, most commonly a high-ranking Commissar, assisted by a retinue of veterans and junior officers. They lead from the front and...
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47-73 Warhammer 40K - Astra Militarum: Krieg Heavy Weapons Squad$80.00Death Korps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance. Fire coordinators direc...
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47-74 Warhammer 40K - Astra Militarum: Death Riders$94.00Death Rider units are filled with soldiers that have earned the honour – a high one for any soldier of Krieg. Astride their genetically enhanced Krieg steeds, these bold cavalry riders thunder acro...
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47-75 Warhammer 40K Astra Militarum Provisionally Prepared$67.001x Factory sealed 47-75 Warhammer 40K Astra Militarum Provisionally PreparedDiminutive, keen-eyed and instinctively stealthy, the abhuman Ratlings serve the Astra Militarum primarily as outstanding...
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47-77 Warhammer 40K - Astra Militarum: Lord Marshal Dreir$90.00Lord Marshal Dreir leads from the front, despite his lofty rank, and often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious s...
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47-80 Warhammer 40K - Astra Militarum: Death Korps of Krieg$76.00The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
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47-83 Warhammer 40K - Astra Militarum: Commissar Yarrick Dice$46.00Commissar Yarrick is an inspiring leader who sets an example for the Astra Militarum soldiers who fight under his command. Never passing up an opportunity to get stuck in, he leads from the front, ...
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47-92 Warhammer 40K - Astra Militarum: Ciaphas Cain (11/07/2026) - Release Date$68.00Commissar Ciaphas Cain, Hero of the Imperium, is an inspiration to his soldiers – that's what the propaganda would have you believe. In reality, Cain lives by luck and self-preservation. To survive...
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48-07 Warhammer 40K - Space Marines: Tactical Squad$75.00Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.This box contains every...
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48-08 Warhammer 40K - Space Marines: Company Heroes$100.00The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – C...
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48-101 Warhammer 40K - Space Marines : Drop Pods$123.00Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. ...
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48-103 Warhammer 40K - Space Marines Battleforce: Crux Terminatus$370.00Warhammer 40,000 Space Marines Battleforce: Crux Terminatus This boxed set builds 21 multipart plastic Space Marine miniatures:– 1x Captain in Terminator Armour– 1x Chaplain in Terminator Armour– 1...
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48-104 Warhammer 40K - Space Marines: Ancient in Terminator Armour$66.00Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
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48-11 Warhammer 40K - Space Marines: Ballistus Dreadnought$105.00The Ballistus Dreadnought is a walking gun emplacement. Within a shielded sarcophagus at this combat walker's core lies the mortal remains of a fallen Chapter hero. This eternal warrior pilots thei...
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48-13 Warhammer 40K - Space Marines: Jump Pack Intercessors$90.00Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and f...
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48-17 Warhammer 40K - Space Marines: Captain with Jump Pack$64.00Space Marine Captains equipped with jump packs can lead their warriors as the speartip of an airborne assault. Superlative warriors and inspiring leaders, they thrive at the very forefront of battl...
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48-21 Warhammer 40K - Space Marines: Razorback/Rhino$55.00Rhinos are the ubiquitous transport vehicles used by warriors of the Adeptus Astartes – fast, rugged and reliable – enabling them to reach the heart of the battle in short order, where they can bri...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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