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topThere are 65 productsSort
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82-04 Warhammer Age Of Sigmar - Helsmiths of Hashut: Daemonsmith$60.00Daemonsmiths use the dark magics of Hashut in their pursuit of greater degrees of power, no matter the cost. These sorcerers are masters of infernal mechanisms and molten magics, presiding over...
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83-39 Age of Sigmar - Blades of Khorne: Dice$46.00The worshippers of the Blood God do not expect much in the way of boons in return for their devotion. They freely give their prayers of bloodshed and their offering of skulls. If Khorne sees fit to...
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70-872 Age of Sigmar - Spearhead: Idoneth Deepkin - Akhelian Tide Guard$195.00An Akhelian King or Queen always rides the current to battle accompanied by a Tide Guard of their finest warriors. These figureheads of the Idoneth military are far too vital to leave unprotected, ...
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91-07 Age of Sigmar - Soulblight Gravelords: Deadwalker Zombies$75.00Deadwalker Zombies are created from the bodies of the recently dead, given strength through the power of dark necromancy and sent onto the battlefield in shambling hordes. Utterly mindless and driv...
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97-06 Age of Sigmar - Hedonites of Slaanesh: Keeper of Secrets$215.00Keepers of Secrets are darkly intelligent, horribly beguiling, and deadly in battle – they are the greatest champions of Slaanesh’s daemonic legions. Wielding unclean yet beautiful weapons and the ...
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97-26 Age of Sigmar - Disciples of Tzeentch: Lord of Change$175.00The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzee...
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97-12 Age of Sigmar - Disciples of Tzeentch: Pink Horrors$55.00Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force...
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83-41 Age of Sigmar - Maggotkin of Nurgle: Great Unclean One$215.00The Great Unclean Ones are Nurgle’s mightiest daemons. Towering over their enemies, these living hillocks of rotting flesh lumber across the battlefield swinging their rusted weapons, vomiting stre...
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83-50 Warhammer Age of Sigmar - Slaves to Darkness: Archaon The Everchosen$255.00Spoken of in fearful whispers by warlords and kings, Archaon is the shadow of Chaos falling upon the Mortal Realms. Greatest of the Dark Gods’ champions, the Exalted Grand Marshal of the Apocalypse...
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70-18 Age of Sigmar - Spearhead: Hedonites Of Slaanesh$195.00The Hedonites of Slaanesh revel in suffering, and worship their absent deity by engaging in the most vile acts imaginable. Empowered by depravity and addicted to extremes of sensation, the servants...
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90-45 Age Of Sigmar - Skaven: Warspark Weapon Battery$65.00Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarr...
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97-18 Age of Sigmar - Maggotkin of Nurgle: Nurglings$48.00The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling. As the Nurgling matures it feeds...
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97-19 Warhammer Age of Sigmar Chaos Daemons Be'lakor The Dark Master$215.001x Factory sealed Chaos Daemons Be'lakor The Dark Master Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted hi...
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70-04 Age of Sigmar Slaves to Darkness Darkoath Raiders Spearhead$195.001x Factory sealed 70-04 Age of Sigmar Slaves to Darkness Darkoath Raiders SpearheadThe warriors of the Darkoath are trained in battle from a young age, born into tribes that take pride in strength ...
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83-102 Age of Sigmar Maggotkin of Nurgle Battleforce Shudderblight Cyst$325.00The Maggotkin of Nurgle shamble from foetid wastes, blessed with the unholy bloat of their patron. Wherever they go, diseases spread uncontrollably and entire armies are infected with Nurgle’s gene...
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86-19 Warhammer Age Of Sigmar Cities Of Sigmar Freeguild Fusiliers$80.00Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
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89-48 Warhammer Age Of Sigmar Gloomspite Gitz Squig Herd$70.00Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite...
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89-61 Warhammer Age of Sigmar Orruk Warclans Orruk Ardboys$85.00Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Showing 19 -36 of 65 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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