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topFILTER FILTERThere are 5836 productsSort
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City of Brass (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$44.80Set: Teenage Mutant Ninja Turtles Commander Type: Land Rarity: Rare W...
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Endless Foot Assault (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$102.30Set: Teenage Mutant Ninja Turtles Commander Type: Enchantment Rarity: Rare C...
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Double Jump // Flying Kick (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$6.20Set: Teenage Mutant Ninja Turtles Commander Type: Instant Rarity: Rare Cost:...
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Continue? (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$47.40Set: Teenage Mutant Ninja Turtles Commander Type: Instant Rarity: Rare Cost:...
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Big Mother Mouser (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$25.50Set: Teenage Mutant Ninja Turtles Commander Type: Artifact Creature — Robot Rarity: Rare ...
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Chromatic Lantern (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$13.95Set: Teenage Mutant Ninja Turtles Commander Type: Artifact Rarity: Rare Cost...
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Arcade Cabinet (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$31.10Set: Teenage Mutant Ninja Turtles Commander Type: Artifact Rarity: Rare Cost...
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April O'Neil, Live on the Scene (Surge Foil) [Teenage Mutant Ninja Turtles Commander]$39.55Set: Teenage Mutant Ninja Turtles Commander Type: Legendary Creature — Human Detective Rarity: Mythi...
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Mega Charizard Y ex (030) [Mega Evolution Promo]$8.10Set: Mega Evolution Promo Type: Fire Rarity: Promo Retreat cost: C...
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Magic Teenage Mutant Ninja Turtles - Play Booster$9.001x Factory sealed Magic Teenage Mutant Ninja Turtles - Play Booster Tap into Turtle power! Magic: The Gathering gets a quadruple dose of mutagenic mayhem as the Teenage Mutant Ninja Turtles ma...
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51-44 Warhammer 40K - Genestealer Cults: Biophagus$41.00A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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51-67 Warhammer 40K - Genestealer Cults: Kelermorph$46.00To the oppressed masses of a Genestealer Cult, the Kelermorph is a figure of folk legend, a revolutionary hero battling the uncaring cruelty of authoritarian rule. To the enemy he is a figure of dr...
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51-70 Warhammer 40K - Genestealer Cults: Benefictus$51.00A Benefictus uses the swollen mass of their brain to focus the will of the Broodmind. They unleash it in a lancing beam of incredible power that has the potential to carve through battle tank armou...
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51-60 Warhammer 40K - Genestealer Cults: Aberrants$67.00Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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51-52 Warhammer 40K - Genestealer Cults: Neophyte Hybrids$81.00By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac...
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51-62 Warhammer 40K - Genestealer Cults: Atalan Jackals$95.00Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
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43-14 Warhammer 40K - Chaos Space Marines: Forgefiend / Maulerfiend$90.00Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact ordnance perverted to vomit ectoplasma from the innards of the beast. With suc...
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103-35 Warhammer 40K - Kill Team: Hernkyn Yaegirs$100.00Hernkyn Yaegirs serve in the Leagues of Votann as highly honoured rangers. They dare the dark of the void and the most perilous of frontier worlds far from their Kindreds.This multipart plastic kit...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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