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Funfair Board Game
Funfair Board Game
Regular Price $54.00Vendor: Pro Gamers and Collectables
Product Type : Board Game
Hurry! Only1units left in stock!1x Factory sealed Funfair Board Game
Can you build the best theme park in town?
Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!
Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
Setup
The board is set up with:
- a 6 card City Event deck (there are 12 such cards in total),
- a deck of 20 blueprint cards (secret goals),
- a deck of 97 park cards containing attractions upgrades and staff members,
- a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
- an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.
Each of the 2 to 4 players starts with:
- a gate card,
- 30 coins to spend,
- a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
- a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.
Gameplay
Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.
Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).
After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.
In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.
Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
End game scoring
At the end of the game (after the Cleanup step in Round 6), players total their points earned from:
- The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
- Matching requirements or bonus sections on their blueprints
- Their money: 2 coins = 1 point
- Staff members recruited in the game
- Meeting the Award goal for the game
Contents
- 97 Park cards
- 20 Blueprint cards
- 4 Showcase cards
- 12 City cards
- 4 Gate cards
- 5 Award cards
- 4 Reference cards
- Game board
- 78 coin tokens
- Starting Player marker
- Step Tracker miniature
- Scorepad & pencil
We strive to sell only high-quality products and care for them in our store and when shipped to you. In the rare event there is an issue with your order, please contact us on (03) 8358 4899 during the business hours on the home page of this website.
Payments are processed only after we confirm your items are in stock and in good condition. Your payment provider may place a pending transaction on your account for the full purchase price until we manually process the payment.In the event an error has occurred we may provide you a replacement and request you return items of higher-value in good condition at our expense before we ship the replacement.
To be eligible for a return, refund, or exchange, your item/s must be unused, in good condition and in the original packaging. Proof of purchase is required, preferably by providing your order acknowledgment or shipping confirmation email. You must be the original purchaser and account holder of the payment method.
Approved refunds will be submitted to your original payment provider within three working days of receiving the return item. You will receive confirmation via email and the credit will be automatically applied to your account. Some banks take time to process refund requests. If you haven’t received your refund within five working days, contact us and we will confirm if it has been submitted to your payment provider.
In the event that a refund is granted due to changing your mind, you no longer want the item, or you have taken more than the allotted time to return the item/s, you may be responsible for paying any credit card or Paypal fees the provider charges us. We can deduct this from the amount refunded to you. We may request you select a trackable shipping service and purchase insurance at your expense when returning items for these reasons.
For products missing components or damage within the factory-sealed packaging, we may request you contact the manufacturer. They will often cover your shipping costs and sometimes provide something extra to apologise for the inconvenience.
Items with prices that fluctuate based on supply, demand, tournament playability or ban lists may not be returned if any of these events have affected the item's price.
Authorised returns are to be sent to:
Pro Gamers
Shop 14
8-10 Vanessa Drv
Ravenhall VIC 3023
This refund, exchange and returns policy applies to online and in store purchases. It lasts five working days after the date of purchase, or 48 hours after the item is received, whichever is shorter.Funfair Board Game
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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