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topFILTER FILTERThere are 25001 productsSort
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103-42 Warhammer 40K - Kill Team: Mandrakes$110.00Drukhari Mandrakes creep and crawl closer to their prey like eldritch nightmares in the shadows, appearing suddenly with hateful leers dancing across their inconstant features. Those who survive th...
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103-43 Warhammer 40K - Kill Team - Night Lords: Nemesis Claw$110.00A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing the...
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103-44 Warhammer 40K - Kill Team: Scout Squad$118.00Scout Squads are comprised of Space Marines in training, not yet fully elevated to the ranks of battle-brothers. Nonetheless, each operative is physically and mentally strong and robust by an order...
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103-46 Kill Team: Blood and Zeal$198.00At the heart of Hive Fissilicus, the citizens of Volkus prepare for an event of ritual significance – the firing of the Great Gun. The macabre Goremongers, followers of Khorne intent on sabotage, r...
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103-51 Warhammer 40K - Kill Team: Vespid Stingwings$100.00Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from t...
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103-52 Warhammer 40K - Kill Team: Tempestus Aquilons$100.00Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change the...
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103-54 Warhammer 40K Kill Team: Starter Set$145.00In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on t...
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103-55 Kill Team: Brutal And Cunning$205.00Beyond the walls of Hive Fissilicus, a new threat descends upon the Imperial world of Volkus – Ork Wrecka Krews advance towards the city, seeking to break through the perimeter and force entry into...
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103-86 Kill Team: Ratlings$100.00Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
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103-87 Warhammer 40K - Kill Team: Wrecka Krew$100.00The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything ...
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103-88 Warhammer 40K - Kill Team: Typhon$250.00In the wake of the Great Gun's reverberations, alien growths are discovered among the foundations of the great city of Hive Fissilicus. Bionically augmented Tech-Priests lead Battleclades of their ...
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103-89 Kill Team - Goremongers: Bloodthirsty Khorne Cultists$100.00The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chain...
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103-90 Kill Team - Sanctifiers: Adeptus Ministorum Zealots$100.00Sanctifier kill teams often follow Imperial military forces across different war zones, locating worlds where faith is lacking and rooting out malcontents and heretics. They task themselves wit...
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103-91 Kill Team: Tomb World$380.00The apparently desolate world of Somneft hides a dormant threat – a tomb of the Necrons that the alien-hunting Deathwatch have vowed to crush before it can surface. Kill teams of specialist battle-...
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103-91 Warhammer 40K - Kill Team: Novitiates$100.00Novitiates are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experience ...
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103-93 Warhammer 40K Kill Team - Death Watch: Elite Space Marine Xenos Hunters$100.00The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from almo...
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103-94 Warhammer 40K Kill Team - Canoptek Circle: Unsleeping Necron Sentinels$112.00A Canoptek Circle is a unit of sleepless sentinels that defend a Necron Tomb World by tapping into esoteric power matrices to empower their insectile forms. Led by a Cryptek Geomancer, these constr...
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103-97 Warhammer 40K - Kill Team: Battleclade$105.00Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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