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topFILTER FILTERThere are 25001 productsSort
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55-20 Warhammer 40K Space Marines Roboute Guilliman, Ultramarines Primarch$110.001x Factory sealed Space Marines Roboute Guilliman, Ultramarines Primarch Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless lead...
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55-21 Warhammer 40K - Ultra Marines: Marneus Calgar with Victrix Honour Guard$93.00Marneus Calgar, Chapter Master of the Ultramarines, is not only a consummate warrior, but also a highly talented strategist. He is master of Ultramar, a vast swathe of space on the embattled Easter...
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55-37 Warhammer 40K - Ultramarines: Ferren Areios$65.00Ferren Areios, Captain of the Ultramarines 6th Company, is a warrior forged in the fires of the Indomitus Crusade. Chosen by the Primarch to lead his brothers in battle, the Master of Rites fights ...
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55-43 Warhammer 40K - Black Templars: Sword Brethren$94.00Every Sword Brother has earned their place among the Marshal's household through acts of unswerving faith and spectacular violence. On the battlefield, they are a reaping whirlwind, unstoppable, un...
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55-45 Warhammer 40K - Black Templars: Crusader Squad$94.00Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their p...
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55-58 Warhammer 40K - Salamanders: Vulkan He'stan$69.00Vulkan He'stan, the Forgefather of the Salamanders, strides into battle with the weapons of his Primarch in his hands. As the seeker of the lost relics of Vulkan, he is relentless in his quest, wil...
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55-60 Warhammer 40K - Raven Guard: Aethon Shaan (20/09/2025)$70.00Aethon Shaan, Chapter Master of the Raven Guard, embodies the most patient and cunning aspects of his Primarch’s legacy. When he chooses to strike from the shadows, he does so with sudden cold fury...
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55-61 Warhammer 40K - Imperial Fists: Darnath Lysander$70.00Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies...
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//progamers.com.au/cdn/shop/files/99220101029_SpaceMarinesSalamandersDice2_771x1000.jpg?v=175523108455-63 Warhammer 40K - Salamanders: Dice$46.00The Salamanders stride into battle amid a conflagration of their own making, burning the enemies before them with cleansing flames. They march for not only the Imperium, but their honoured Primarch... -
55-71 Warhammer 40K - White Scars: Suboden Khan$95.00Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sw...
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55-72 Warhammer 40K - Ultramarines: Upgrades and Transfers$50.00The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. With a proud and long history of service, they make extensive use of honour markings, including medals, ...
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55-73 Warhammer 40K - Ultramarines: Cato Sicarius$67.00Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a tru...
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55-74 Warhammer 40K - Ultramarines: Marneus Calgar in Armour of Antilochus$84.00Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlet...
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55-76 Warhammer 40K - Ultramarines: Captain Titus and the Wardens of Ultramar$135.00Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an...
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56-01 Codex: T'au Empire$83.00Codex: T'au Empire is a vital guide for collecting and playing games with the T'au Empire and its alien allies in Warhammer 40,000. You'll find an absolute treasure trove of information to help you...
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56-02 Warhammer 40K - Datasheet Cards: T'au Empire$45.00Contents:- 1x Army Rule Card- 1x double-sided Drone Rules Card- 38x T'au Empire Datasheet Cards- 4x Combat Patrol Datasheet CardsAll cards measure 161.5mm by 107.1mm, and feature a metallic blue...
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56-06 Tau Empire: Fire Warriors$88.001x Factory sealed Tau Empire: Fire Warriors This multi-part plastic kit gives you everything you need to build ten T'au Empire Fire Warriors, in their Strike Team configuration. One model ma...
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56-07 Warhammer 40K - T'au Empire: Crisis Battlesuits$126.00An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their rep...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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