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topFILTER FILTERThere are 25001 productsSort
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51-09 Tyranid Tyrannofex/Tervigon$98.00The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will. The Tervi...
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51-12 Warhammer 40K - Tyranids: Gargoyle Brood$60.00Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
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51-18 Warhammer 40K - Tyranids: Warriors$65.001x Factory sealed Tyranid Warriors Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of b...
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51-22 Warhammer 40K - Tyranids: Venomthropes$90.00Zoanthropes are powerful psykers, living synapse nodes created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest t...
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51-28 Tyranids: Barbgaunts$69.00Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
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51-31 Warhammer 40K - Tyranids: Norn Emissary$175.00Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
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51-33 Tyranid Neurogaunts$65.001x Factory sealed 51-33 Tyranid NeurogauntsNeurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the s...
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51-35 Warhammer 40K - Tyranids: Tyranid Prime$65.00Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare the...
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51-41 Tyranids Biovore$78.001x Factory sealed 51-41 Tyranids BiovoreBiovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the gr...
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51-44 Warhammer 40K - Genestealer Cults: Biophagus$41.00A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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51-47 Warhammer 40K - Genestealer Cults: Magus$42.00Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
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51-52 Warhammer 40K - Genestealer Cults: Neophyte Hybrids$81.00By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac...
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51-59 Warhammer 40K - Genestealer Cults: Abominant$41.00A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
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51-60 Warhammer 40K - Genestealer Cults: Aberrants$67.00Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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51-61 Warhammer 40K - Genestealer Cults: Achilles Ridgerunner$80.00Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage en...
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51-62 Warhammer 40K - Genestealer Cults: Atalan Jackals$95.00Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
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51-63 Warhammer 40K - Genestealer Cults: Jackal Alphus$67.00The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos w...
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51-67 Warhammer 40K - Genestealer Cults: Kelermorph$46.00To the oppressed masses of a Genestealer Cult, the Kelermorph is a figure of folk legend, a revolutionary hero battling the uncaring cruelty of authoritarian rule. To the enemy he is a figure of dr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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