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topFILTER FILTERThere are 25001 productsSort
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43-108 Warhammer 40K - Battleforce: Red Corsairs - Lords of the Maelstrom$355.00The Red Corsairs are the undeniable masters of the Maelstrom, and they are rightly feared by all who tread too close to this benighted area of the galaxy. Striking out in raiding parties composed o...
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43-11 Warhammer 40K - Chaos Space Marines: Chaos Rhino$62.00Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged and reliable as...
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43-110 Warhammer 40K - Chaos Space Marines: Huron Blackheart and the Masters of the Maelstrom$130.00The piratical lord of the Maelstrom is known by many names. Within the Imperium, he was lauded as Lugft Huron and then cursed as the Tyrant of Badab. He is feared as the Blood Reaver and sworn feal...
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43-113 Warhammer 40K - Chaos Space Marines: Red Corsair Raiders$92.00Red Corsairs Raiders are ruthless and cruel even by the standards of Renegade Space Marines. Excelling in hit-and-run attacks, they fight with cunning brutality, maiming their victims to be taken a...
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43-13 Warhammer 40K - Chaos Space Marines: Raptors$63.00The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
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43-14 Warhammer 40K - Chaos Space Marines: Forgefiend / Maulerfiend$90.00Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact ordnance perverted to vomit ectoplasma from the innards of the beast. With suc...
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43-19 Warhammer 40K - Chaos Space Marines: Terminator Squad$95.00Chaos Terminators are clad in hulking, corrupted armour, and each of these murderous brutes is akin to a walking tank. Spikes and horns give them a monstrous appearance, and their powerful array of...
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43-20 Warhammer 40K - Combat Patrol: Chaos Space Marines$250.00Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
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43-25 Warhammer 40K - World Eaters: Kharn The Betrayer$61.00Kill! Maim! Burn! This is Khârn the Betrayer’s mantra, and it has become infamous across the Imperium as a harbinger of carnage to follow. Khârn embodies the eightfold path of Khorne – as the ancie...
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43-26 Warhammer 40K - World Eaters: Lord Invocatus / Lord on Juggernaut$99.00Lords of the World Eaters have spent countless mortal lifetimes leading their warriors into bloody battles across the galaxy. Some have achieved such great feats of carnage that the Taker of Skulls...
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43-28 Warhammer 40K - World Eaters: Angron$250.00Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
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43-33 Warhammer 40K - Chaos Space Marines: Kravek Morne$66.00Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insa...
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43-34 Warhammer 40K Thousand Sons Magnus the Red$220.001x Factory sealed Thousand Sons: Magnus the Red This multi-part plastic kit contains the components necessary to assemble Magnus the Red, Daemon Primarch of Tzeentch. An imposing winged model whose...
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43-35 Warhammer 40K Thousand Sons: Rubric Marines$93.00Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
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//progamers.com.au/cdn/shop/files/99120102133_TSScarabOccultRepackageStock_771x1000.jpg?v=174960902143-36 Warhammer 40K - Thousand Sons: Scarab Occult Terminators$99.00Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an ech... -
43-37 Chaos Space Marines Dark Apostle$60.001x Factory sealed Chaos Space Marines Dark Apostle Dark Apostles make up the priesthood of the Dark Gods. Just as the Chaplains of the loyalist Space Marines uphold the creeds of their Chapt...
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43-38 Warhammer 40K - Thousand Sons: Ahriman$71.00Ahriman fights with a singular focus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate, and erase from existence all who stand before him. Swoop...
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43-39 Warhammer 40K - Thousand Sons: Exalted Sorcerers$94.00Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are warrio...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Pro Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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